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Cybersports

Cybersports grow in popularity in Dubai

Dubai is gaining popularity as a global centre for cybersports, and as a result, the emirate has a growing number of gaming clubs for both amateur and professional gamers.

For example, Jumeirah Lakes Towers is home to the Rails Club, where you can rent a private gaming room or simply battle it out with friends in one of the most popular games from Call of Duty to Rocket League.

The Rove Downtown Hotel offers the region’s first room designed specifically for gamers. It is equipped with state-of-the-art technology and the food on the room service menu is created with a computer game theme.

Que Club is a popular gaming centre with a unique atmosphere. Dota 2 and League of Legends tournaments are regularly held in the VIP lounge. The world’s largest indoor virtual reality park Play DXB is located in Dubai Mall. Teenagers, toddlers and even older guests will love it here.

Experts predict that as early as 2026, the global computer games industry will earn US$ 212.4 billion, while in 2023 this figure will be approximately US$ 187.7 billion, according to the Newzoo platform.

Almost half of all revenue this year will be taken by mobile games (US$ 92.6bn), followed by console games (US$ 56.1bn). Gaming has become big business globally, with new technologies enabling it to reach a wider audience.

Newzoo forecasts that revenue growth will be supported by the growing number of players, which will grow 6.3% year-on-year to reach 3.381bn players in 2023. In the Middle East and Africa, for example, the number of players will grow to 574 million. In this region, the high growth rate of the gaming market is possible due to widespread access to the internet, strong infrastructure development, and a growing middle class.

China’s Tencent remains the largest video game company by revenue with US$ 7.56bn, followed by Sony (US$ 4.38bn), Apple (US$ 3.68bn), Microsoft (US$ 3.15bn) and NetEase (US$ 2.71bn). Rounding out the top ten are Google, Activision Blizzard, Electronic Arts, Nintendo and Take-Two Interactive.

Source: The National

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